SPACE SHIP PUZZLE
By now you know the routine. Get the inscription from the tower when it's pointed at the Spaceship.
At the bottom of the Brick Building are ten generators. Each button corresponds to a generator and each generator produces a specific number of volts. There are several ways to get to 59 volts. The easiest is to activate generators 1, 3, 8, and 9. To find out which buttons turn on which generators, refer to the paper on the wall behind you.

If you go over 59 volts you will blow a fuse and will be forced to reset the
breakers. To do this, climb the two electrical towers and flip the switches
at the top. The first tower is just to the left of this building as you exit
and the second is closer to the Spaceship. You've more than likely already
seen both. If you cannot locate them, just follow the wires from the building.
Once you've attained 59 volts, note the gauges on the control panel. One reads
the power produced while the other reads the Ships power. If the Spaceship's
power gauge shows zero, flip the breaker switches on the towers on your way
to the ship. It will be powered when you get there. Go inside.
You should have a copy of the keyboard from the book in the library. Play the notes in the order shown and enter that same pitch in the control panel on the opposite end of the ship. If you are tone deaf, worry not. You can solve the puzzle by moving the levers to their respective positions by steps. You'll need a steady hand for this and it will more than likely drive you crazy.

Take a few deep breaths and begin moving the levers. The order of steps for each is: 8, 20, 23, 13, and 6. Press the button and the notes will be played. If you have it right an Age will appear on the screen before you. If you don't, try, try again.